Category Archives: Games

Expanding on the Zelda Time-line Theme

I wrote this for a required weekly homework assignment (that explains the ugly “academic” format it’s in) and I thought it relevant enough to my previous post to put up here. Continue reading


Zelda vs. Rationalism: The Timeline Problem

I just read an article which discusses just one theory out of many concerning the time-line in Zelda games. Admittedly, I skimmed parts, but I paid attention to most of it. I got to the end, and read this:

“Sure, I suppose being able to find ‘the closest timeline to what Miyamoto is envisioning right this very moment’ is a worthy runner-up goal, but to what ends? If Nintendo is making it all up as they go along (which I’d also wager is quite likely), the timeline is as flexible as a rubber band, completely mutable and able to be changed at their discretion from here on out. …

“Instead, I truly believe that half the fun of inventing timelines is in the building of the world of Hyrule. It’s in creating our Hyrule. It’s feeling like a scholar of ancient history and digging through the ruins of a fallen Hyrule Castle to find archæological evidence regarding the ancient civilization of the Hylians. It’s in the crazy theorization, the wild speculation, and the mad experimentation.”

Why in the world we care in the first place is the topic of other articles also posted on that website (I suggest you dig around a bit if you’re a fan of the Zelda series like I am) but I do know that every time I start a new game in the Zelda series, I can’t wait to see what new plot twists will be given.

First, he (or she?) is wrong that we shouldn’t search for a proper time-line. (It’s just another form of fan art.) He’s also wrong that the fun is creating our own Hyrule world. I think the fun actually lies in the fact that there’s something about the Zelda universe that clicks with us, that makes us wish we lived in such a world.

This is where this blog post title comes in: the games’ time-lines don’t have to be rational or fit together. I think the goal in mind when the developers created the Zelda games was just to make it fun. They speak of an ancient hero, and then link characters to the past. Somehow, the ancient hero part adds an aurora to the rest of the story. The whole thing creates a personal journey of discovery, connection, and enjoyment of the characters and the environment that makes it so much fun.

That’s why I play Zelda, and that’s why I think we all want to discover more about the time-line. It doesn’t have to be rational, or make sense, at least across multiple games. It just has to be fun and sensible in the context of each game.

That’s my $0.02. 🙂

Crayon Physcis: RTM, ‘K?

All I had to do was draw a box. Unfortunately, I never read the instructions.

All I had to do was draw a box. Unfortunately, I never read the instructions.

This is my first attempt at playing Crayon Physics Deluxe. WINE runs it quite nicely, and despite the requirements being the latest and greatest video card with tons of RAM (OK, only 64MB of video RAM) my little cheap 16MB Intel Integraeted i915 graphics chipset survived quite nicely. Even the music played without a stutter, for the most part, despite my old 1.8GHz P4.

Try this great game, one and all, you computers young and old!

Opinionated Review: The Legend of Zelda: Twilight Princess

It seems to me that the older I get, the more I appreciate video games. It’s only appropriate, then, that I post what I think of them here after I play each to its end, so I can express what I appreciate in each, and what I don’t. I’ll begin with my favorite one of them all: Legend of Zelda: Twilight Princess. My review won’t cover facts, but opinions of my own. It’s written straight through, as thoughts come to me, so it’s very impromptu. I just categorized my thoughts, but these categories will no doubt fluctuate between games. Continue reading

Vegastrike 0.5.0 Burns in Space

It crashes. Well, first of all, I “only” have 768 MB of RAM, and VegaStrike eats up 1+ GB. (My swap is actually used to almost 100%.) I go to launch my ship, and the game disappears, leaving Mesa wreckage messages behind it.

Something tells me VegaStrike is a hefty program made on more-than-recent hardware. *sigh*

Turning the Page in a Developer’s Life

I’ve decided I really need to move away from Java programming (which I am now, in my opinion, thoroughly learned enough in at this point) and move into C/C++ programming. I’ve started with a little OSS Linux project meant to compete with RPG Maker XP. It’s going to be an interesting dive: I’ll be submerged into music, tileset-based graphics, and other such things all at once.

Will I survive? Time will tell!