Category Archives: Games

Expanding on the Zelda Time-line Theme

I wrote this for a required weekly homework assignment (that explains the ugly “academic” format it’s in) and I thought it relevant enough to my previous post to put up here.

Zelda vs. Rationalism: The Timeline Problem

I just read an article which discusses just one theory out of many concerning the time-line in Zelda games. Admittedly, I skimmed parts, but I paid attention to most of it. I got to the end, and read this: “Sure, I suppose being able to find ‘the closest timeline to what Miyamoto is envisioning right [...]

Crayon Physcis: RTM, ‘K?

This is my first attempt at playing Crayon Physics Deluxe. WINE runs it quite nicely, and despite the requirements being the latest and greatest video card with tons of RAM (OK, only 64MB of video RAM) my little cheap 16MB Intel Integraeted i915 graphics chipset survived quite nicely. Even the music played without a stutter, [...]

Opinionated Review: The Legend of Zelda: Twilight Princess

It seems to me that the older I get, the more I appreciate video games. It’s only appropriate, then, that I post what I think of them here after I play each to its end, so I can express what I appreciate in each, and what I don’t. I’ll begin with my favorite one of [...]

Vegastrike 0.5.0 Burns in Space

It crashes. Well, first of all, I “only” have 768 MB of RAM, and VegaStrike eats up 1+ GB. (My swap is actually used to almost 100%.) I go to launch my ship, and the game disappears, leaving Mesa wreckage messages behind it. Something tells me VegaStrike is a hefty program made on more-than-recent hardware. [...]

Turning the Page in a Developer’s Life

I’ve decided I really need to move away from Java programming (which I am now, in my opinion, thoroughly learned enough in at this point) and move into C/C++ programming. I’ve started with a little OSS Linux project meant to compete with RPG Maker XP. It’s going to be an interesting dive: I’ll be submerged [...]

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